Solving the HyFlex Puzzle

Use your HyFlex knowledge to solve the puzzle!

Do you like puzzles? Sometimes design and teaching a HyFlex course may feel a bit like a puzzle. many moving pieces, lots of challenges to solve, and many ways to revise your approach to improve, enhance, and customize it for student success. We’ve put. a simple HyFlex crossword puzzle together for you to try to solve. We hope it’s not too challenging, and also that you can find any answer that evades you somewhere on the HyFlex Learning Community site. Enjoy! (and please, leave your comments below)

You may want to print the grid to write your answers. The solution is in the comments below. But first, try to solve this on your own! 

This is the blank crossword grid to complete with the clues.

Clues

 

ACROSS 
2. A learning model that allows students to choose between in-person and online participation. 
3. The ability to adjust learning experiences to meet individual needs. 
7. The ability to easily interact with or access learning resources. 
8. The specific results or goals that students are expected to achieve through learning. 
10. The degree to which learning is tailored to individual student needs. 
11. The feeling of being fully involved and invested in the learning process. 
14. The ability to reach and accommodate a diverse range of learners, regardless of location or ability. 
16. The ability to adjust or change the learning approach according to personal needs or preferences. 
18. A measure of how well learning strategies support long-term memory. 
19. The act of monitoring and recording learner progress over time. 
 

DOWN 
1. The ability to produce a desired result with the least waste of time, effort, or resources 
3. The process of evaluating a learner’s understanding or progress. 
4. A teaching method that delivers content in small, easily digestible units. 
5. The degree to which students can choose how to engage with course materials and assessments. 
6. The process of making learning enjoyable and rewarding, often through game-like elements. 
9. The method of giving students information about their performance to help them improve. 
12. The feeling of being motivated or driven to complete a task or challenge. 
13. to-face, The physical presence of learners in the same location as the instructor. 
15. The quality of being quick and effective in achieving desired results. 
17. The ability to access learning materials at any time, without physical attendance. 

Reminder: View the solution in the comments below. But first, try to solve this on your own! (you may want to print the grid to write your answers.

Author

  • Jeanne Samuel

    Recently retired from the LCTCS. Served as the Dean of Global Online at Fletcher TCC and Dean of DLIT at Delgado CC. Is a HyFlex Learning Community Advisor and a freelance ID.

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